<!doctype html>
<meta charset=utf-8>
<title>CSSAnimation.effect</title>
<meta name="timeout" content="long">
<!-- TODO: Add a more specific link for this once it is specified. -->
<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
<script src="../../resources/testharness.js"></script>
<script src="../../resources/testharnessreport.js"></script>
<script src="support/testcommon.js"></script>
<style>
@keyframes anim {
  from {
    margin-left: 0px;
  }
  to {
    margin-left: 100px;
  }
}
</style>
<div id="log"></div>
<script>
'use strict';

promise_test(async t => {
  const div = addDiv(t);
  div.style.animation = 'anim 100s';

  const watcher = new EventWatcher(t, div, [ 'animationend',
                                             'animationcancel' ],
                                   fastEventsTimeout);
  const animation = div.getAnimations()[0];
  await animation.ready;

  animation.currentTime = 50 * MS_PER_SEC;
  animation.effect = null;
  assert_equals(animation.playState, 'finished');
  assert_equals(getComputedStyle(div).marginLeft, '0px');
  await watcher.wait_for('animationend');
}, 'Setting a null effect on a running animation fires an animationend event');

promise_test(async t => {
  const div = addDiv(t);
  div.style.animation = 'anim 100s';

  const animation = div.getAnimations()[0];
  await animation.ready;

  animation.currentTime = 50 * MS_PER_SEC;
  animation.effect = new KeyframeEffect(div,
                                        { left: [ '0px' , '100px'] },
                                        100 * MS_PER_SEC);
  assert_equals(getComputedStyle(div).marginLeft, '0px');
  assert_equals(getComputedStyle(div).left, '50px');
}, 'Replacing an animation\'s effect with an effect that targets a different ' +
   'property should update both properties');

promise_test(async t => {
  const div = addDiv(t);
  div.style.animation = 'anim 100s';

  const animation = div.getAnimations()[0];
  await animation.ready;

  animation.currentTime = 50 * MS_PER_SEC;
  animation.effect = new KeyframeEffect(div,
                                        { left: [ '0px' , '100px'] },
                                        20 * MS_PER_SEC);
  assert_equals(animation.playState, 'finished');
}, 'Replacing an animation\'s effect with a shorter one that should have ' +
   'already finished, the animation finishes immediately');

promise_test(async t => {
  const div = addDiv(t);
  div.style.animation = 'anim 100s';

  const animation = div.getAnimations()[0];
  assert_true(animation.pending);

  animation.effect = new KeyframeEffect(div,
                                        { left: [ '0px' , '100px'] },
                                        100 * MS_PER_SEC);
  assert_true(animation.pending);

  await animation.ready;

  assert_false(animation.pending);
}, 'A play-pending animation\'s effect whose effect is replaced still exits ' +
   'the pending state');

promise_test(async t => {
  const div1 = addDiv(t);
  const div2 = addDiv(t);

  const watcher1 = new EventWatcher(t, div1, 'animationstart',
                                    fastEventsTimeout);
  // Watch |div2| as well to ensure it does *not* get events.
  const watcher2 = new EventWatcher(t, div2, 'animationstart');

  div1.style.animation = 'anim 100s';

  const animation = div1.getAnimations()[0];
  animation.effect = new KeyframeEffect(div2,
                                        { left: [ '0px', '100px' ] },
                                        100 * MS_PER_SEC);

  await watcher1.wait_for('animationstart');

  assert_equals(animation.effect.target, div2);

  // Then wait a couple of frames and check that no event was dispatched.
  await waitForAnimationFrames(2);
}, 'CSS animation events are dispatched at the original element even after'
   + ' setting an effect with a different target element');

promise_test(async t => {
  const div = addDiv(t);
  const watcher = new EventWatcher(t, div, [ 'animationstart',
                                             'animationend',
                                             'animationcancel' ],
                                   fastEventsTimeout);
  div.style.animation = 'anim 100s';
  const animation = div.getAnimations()[0];
  animation.finish();

  await watcher.wait_for([ 'animationstart', 'animationend' ]);
  // Set a longer effect
  animation.effect = new KeyframeEffect(div,
                                        { left: [ '0px', '100px' ] },
                                        200 * MS_PER_SEC);
  await watcher.wait_for('animationstart');
}, 'After replacing a finished animation\'s effect with a longer one ' +
   'it fires an animationstart event');

test(t => {
  const div = addDiv(t);
  div.style.animation = 'anim 100s';
  div.style.animationComposition = 'add';
  const animation = div.getAnimations()[0];
  assert_equals(animation.effect.composite, 'add');
}, 'Setting animation-composition sets the composite property on the effect');

test(t => {
  const div = addDiv(t);

  // Create custom keyframes so we can tweak them
  const stylesheet = document.styleSheets[0];
  const keyframes = '@keyframes anim-custom { to { left: 100px } }';
  const ruleIndex = stylesheet.insertRule(keyframes, 0);
  const keyframesRule = stylesheet.cssRules[ruleIndex];

  t.add_cleanup(function() {
    stylesheet.deleteRule(ruleIndex);
  });

  div.style.animation = 'anim-custom 100s';

  // Replace the effect
  const animation = div.getAnimations()[0];
  animation.effect = new KeyframeEffect(
    div,
    { left: '200px' },
    200 * MS_PER_SEC
  );

  // Update the timing properties
  div.style.animationDuration = '4s';
  div.style.animationIterationCount = '6';
  div.style.animationDirection = 'reverse';
  div.style.animationDelay = '8s';
  div.style.animationFillMode = 'both';
  div.style.animationPlayState = 'paused';
  div.style.animationComposition = 'add';

  // Update the keyframes
  keyframesRule.deleteRule(0);
  keyframesRule.appendRule('to { left: 300px }');

  // Check nothing (except the play state) changed
  assert_equals(
    animation.effect.getTiming().duration,
    200 * MS_PER_SEC,
    'duration should be the value set by the API'
  );
  assert_equals(
    animation.effect.getTiming().iterations,
    1,
    'iterations should be the value set by the API'
  );
  assert_equals(
    animation.effect.getTiming().direction,
    'normal',
    'direction should be the value set by the API'
  );
  assert_equals(
    animation.effect.getTiming().delay,
    0,
    'delay should be the value set by the API'
  );
  assert_equals(
    animation.effect.getTiming().fill,
    'auto',
    'fill should be the value set by the API'
  );
  assert_equals(
    animation.effect.getKeyframes()[0].left,
    '200px',
    'keyframes should be the value set by the API'
  );
  assert_equals(
    animation.effect.composite,
    'replace',
    'composite should be the value set by the API'
  );

  // Unlike the other properties animation-play-state maps to the Animation
  // not the KeyframeEffect so it should be overridden.
  assert_equals(
    animation.playState,
    'paused',
    'play state should be the value set by style'
  );
}, 'Replacing the effect of a CSSAnimation causes subsequent changes to'
   + ' corresponding animation-* properties to be ignored');

</script>
